Our Story · Our Mission
Stonebyte gamifies career learning for the skilled trades — so the next generation can play their way into a real apprenticeship.
Our Mission
The answer for the lost Home Economics and Shop Class in American high schools.
Anthony Koperski · Founder & CEO · Stonebyte.bid
What We Build
Stonebyte addresses the skilled labor shortage head-on — combining career exploration, hands-on simulations, and real-world workforce preparation into one AI-powered platform.
Pre-apprenticeship and workforce readiness platform powered by AI — matching candidates to the right trade, union, and employer from day one.
Teaches jobsite skills, professionalism, safety, and work ethic through immersive gameplay — turning screen time into career capital.
Connects gamers and young adults into high-demand skilled trades careers. The first mile for anyone considering the trades.
Supports unions, contractors, training centers, and employers with a steady stream of pre-screened, work-ready candidates.
Directly addresses the 500,000+ worker shortage in construction through engaging, technology-driven education at scale.
Combines career exploration, hands-on trade simulations, and real-world workforce preparation in one seamless experience.
Building the future workforce for construction and the skilled trades. Every feature serves one goal: getting people into great careers.
The answer for the lost Home Economics and Shop Class in American high schools — bringing vocational education back for a new generation.
Our Origin
TradesQuest was born from an unexpected place. Founder Anthony once held the #1 total score ranking in the world on Xbox for Call of Duty: Warzone. After thousands of hours mastering competitive gaming, he realized the same focus, discipline, and drive people pour into games could be redirected toward building real-world careers.
Instead of building another platform designed to waste talent, Anthony set out to help people level up in real life — starting with the trades that build the world.
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